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Wizard Workshop Part 2

Progress and cool in-engine gifs

New Features

Here’s another sneak preview at what I’ve been working on so far:

Pip Drawer

Drawer in game

The drawer you saw holds pips. Pips are magic trinkets that can bestow you great power if used correctly.

Shop

Shop

I’ve also created a shop between fights to let you buy and sell cards, pips, and upgrades.

More Colors

More Colors

I’ve swapped the color palette to something more modern. I’ve realized that I don’t like the mono-color palette as much as a palette with a wider selection.

Bug Fixes

I’ve fixed many issues with the way that the game handles memory. In gdscript, if you create a new node outside of the _ready(): method, you can easily leak memory. Even if you declare in your _ready() add_child(your_node), there’s a chance that your code outside of ready runs and _ready() never runs, making a node that isn’t tracked and never gets freed.