Wizard Workshop Part 2
Progress and cool in-engine gifs
New Features
Here’s another sneak preview at what I’ve been working on so far:
Pip Drawer
The drawer you saw holds pips. Pips are magic trinkets that can bestow you great power if used correctly.
Shop
I’ve also created a shop between fights to let you buy and sell cards, pips, and upgrades.
More Colors
I’ve swapped the color palette to something more modern. I’ve realized that I don’t like the mono-color palette as much as a palette with a wider selection.
Bug Fixes
I’ve fixed many issues with the way that the game handles memory. In gdscript, if you create a new node outside of the _ready(): method, you can easily leak memory. Even if you declare in your _ready() add_child(your_node), there’s a chance that your code outside of ready runs and _ready() never runs, making a node that isn’t tracked and never gets freed.