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Dev Log 3

Another Devlog for My Unnamed Game.

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I want to talk about what I did yesterday for the game.

What I wanted to get done:

  1. Make the creatures move in different ways when player moves.
  2. Start making some starting rooms that will make it into the final game.

What I actually got done:

  1. I fixed a major bug with activating dialogue with NPCs.
  • For NPCs that are bigger than one tile, it failed to recognize anything other than bumping into the top left-most tile.
  1. I created more rooms and realized where the fun of the game is: movement and puzzles. I know that sounds dumb, of course the fun is in moving around and doing things, but seriously, I forgot and was putting way too much focus on dialogue and other ridiculous stuff.
  2. I also changed the color palate based on how far the player was in the game.

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What I want to do with the game from here:

I think the game could be quite interesting with a time mechanic tied into the corruption mechanic.

My idea is to have corruption stay if the player doesn’t finish the room in a certain amount of time. Otherwise, the corruption will get reset by “the system”. This should allow for some nuance between completing the rooms fast and strategizing when to slow down.

I also plan to have more rooms added into the game.