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Savage Worlds

Have you ever played D&D? No?

If not, are you worried that you would spend the whole adventure reading rules, explanations, and other customization options? Hardly an issue for most Savage World Players.

Da Rules

Here are they key rules needed to play a game right this instant:

  • Your stats are dice d4 through d12
  • Rolls of 4 or greater succeed (adjustable to make tasks easier/harder)
  • Your dice explode if the highest number is rolled
    • Roll again and add to result if this happens
      • This can happen infinitely
  • Combat: Roll a stat for if attack hits
    • If hits, roll strength and add the weapon damage stat to the roll (if you used one)

    • Compare result with target’s toughness, if greater: target is stunned

      • If target is already stunned, they get a wound
      • If damage was 4 or greater than toughness, the target always gets one wound
      • If damage was 8 or greater than toughness, the target gets an extra wound
      • If damage was 12 or greater than toughness, the target gets an extra wound
    • Important characters to the world/story have 3 wounds before becoming unconcious

    • Unimportant characters are immediately unconcious at one wound

    • You generally have one hour to heal/treat unconcious characters before they die

You can now play Savage Worlds, you are welcome :)

General Game Master Advice

Other rules offer ways to simplify/complicate the game, its up to you to choose how/when to apply these extra rules to make the game more fun.